#
# Language file has been updated!
#
# (!!!) Legacy colors (&a&1&b...) are NO longer available.
#
# New text formatting:
#
# Color format:
# <#123abc>
# <#ABC987>
# ...
#
# Gradient format:
# <#ff0000-#00ff00>
# <#ff0000-#ffff00-#00ff00>
# ...
#
# Modifier format:
# bold - <!bold> or <!b>
# italic - <!italic> or <!i>
# underline - <!underline> or <!u>
# strikethrough - <!strikethrough> or <!s>
# obfuscated - <!obfuscated> or <!o>
#
# If you find any errors or bugs, or any text shows
# incorrectly then be sure to report it.
Upgrade-GUI:
purchase:
range: <#00ff00>(!) <#80ff00>Upgraded <#00ffff-#008080><!italic>range <#80ff00>to
level %level%
delay: <#00ff00>(!) <#80ff00>Upgraded <#ffff00-#ff8000><!italic>delay <#80ff00>to
level %level%
amount: <#00ff00>(!) <#80ff00>Upgraded <#ff00ff-#800080><!italic>amount <#80ff00>to
level %level%
name: Spawner
items:
upgrade:
name:
range: <#00ffff-#008080>-= Range %level% =-
delay: <#ffff00-#ff8000>-= Delay %level% =-
amount: <#ff00ff-#800080>-= Amount %level% =-
help: <#808080><!italic>Click to upgrade!
info:
range:
- ' <#99bfbf>Shows required player distance'
- <#99bfbf>from the spawner to be active
delay:
- ' <#bfbf99>Shows time between each spawning'
- <#bfbf99>if active
amount:
- ' <#bf99bf>Shows amount of entities that'
- <#bf99bf>will spawn each time
current:
range: '<#bfbfbf>Current range: <#80ffff-#00ffff><!italic>%value% Blocks'
delay: '<#bfbfbf>Current delay: <#ffff80-#ffff00><!italic>%value% Seconds'
amount: '<#bfbfbf>Current amount: <#ff80ff-#ff00ff><!italic>%value% Entities'
next:
range: '<#bfbfbf>Next range: <#80ffff-#00ffff><!italic>%value% Blocks'
delay: '<#bfbfbf>Next delay: <#ffff80-#ffff00><!italic>%value% Seconds'
amount: '<#bfbfbf>Next amount: <#ff80ff-#ff00ff><!italic>%value% Entities'
maximum-reached: <#008000>Maximum level has been reached!
price: '<#ffffff>;Price: <#00bf00><!italic>%price%'
disabled-upgrade:
name:
range: <#00ffff-#008080>-= Range =-
delay: <#ffff00-#ff8000>-= Delay =-
amount: <#ff00ff-#800080>-= Amount =-
help: <#800000>Cannot be upgraded!
current:
range: '<#bfbfbf><!italic>Current range: <#80ffff-#00ffff>%value% Blocks'
delay: '<#bfbfbf><!italic>Current delay: <#ffff80-#ffff00>%value% Seconds'
amount: '<#bfbfbf><!italic>Current amount: <#ff80ff-#ff00ff>%value% Entities'
stats:
name: <#bfffff-#00ffff>-= %type% Spawner =-
disabled: <#ff0000>DISABLED <#bfbfbf><!italic>(Click to enable)
enabled: <#00ff00>ENABLED <#bfbfbf><!italic>(Click to disable)
empty: <#bfbfbf>Shift-right-click on this spawner to empty it.
location: '<#bfbfbf>Location: <#ff0000>%x%<#808080>, <#ff0000>%y%<#808080>,
<#ff0000>%z%'
stacking:
infinite: '<#bfbfbf>Stacked: <#bfff00>%stack% Spawner'
finite: '<#bfbfbf>Stacked: <#bfff00>%stack%/%limit% Spawners'
spawnable: '<#bfbfbf>Spawnable Entities: <#ffff00-#ffbf00>%spawnable%'
warnings:
header: '<#ff0000><!underline>Spawner has %count% warning(s):'
light: ' <#ff8000><!italic>insufficient light level'
environment: ' <#ff8000><!italic>insufficient spawn space'
ground: ' <#ff8000><!italic>missing correct ground type'
charges: ' <#ff8000><!italic>out of charges'
power: ' <#ff8000><!italic>insufficient redstone power'
unknown: ' <#ff8000><!italic>invalid spawn conditions'
owner-offline:
- <#ffbf00>Unable to spawn because the owner
- ' <#ffbf00>of this spawner is offline!'
lore: []
charges:
name: '<#ff0080-#ff0000>Spawning Charges: <#00ffff>%charges%'
purchase:
first: <#bfbfbf>Left-Click to purchase <#ffff00>%charges% charges <#808080><!italic>(%price%)
second: <#bfbfbf>Right-Click to purchase <#ff8000>%charges% charges <#808080><!italic>(%price%)
all: <#bfbfbf>Shift-Click to purchase <#ff0000>%charges% charges <#808080><!italic>(%price%)
charges:
purchase: <#00ff00>(!) <#00ffff>You bought %charges% spawner charges
disabled-upgrade: <#800000>(!) <#ff8000>You cannot upgrade this!
Spawner-item:
regular:
name: <#bfffff-#00ffff>Spawner <#ffff00-#ffaa00>(%type%)
empty:
name: <#ff8000><Empty> <#bfffff-#00ffff>Spawner
empty-stored:
name: '<#ff8000><Empty : %type%> <#bfffff-#00ffff>Spawner'
header: '<#ffffff>Upgrades:'
upgrade:
range: <#808080>- <#00ffff-#008080><!italic>Range <#00ffff>%level%
delay: <#808080>- <#ffff00-#ff8000><!italic>Delay <#00ffff>%level%
amount: <#808080>- <#ff00ff-#800080><!italic>Amount <#00ffff>%level%
charges: '<#ff0080-#ff0000>Charges: <#00ffff>%charges%'
spawnable: '<#ffff00-#ff8000>Spawnable Entities: <#00ffff>%spawnable%'
info: []
Spawner-view:
name: <#000000>All Spawners
items:
name: <#ffff00>-=[ <#00ffff>%type% Spawner<#ffff00> ]=-
header:
range: '<#00ffff-#008080><!italic>Range:'
delay: '<#ffff00-#ff8000><!italic>Delay:'
amount: '<#ff00ff-#800080><!italic>Amount:'
price: '<#808080>- <#bfbfbf>;Price: <#ffffff><!italic>%price%'
price-increase: '<#808080>- <#bfbfbf>;Price Increase: <#ffffff><!italic>%increase%'
maximum-level: '<#808080>- <#bfbfbf>Maximum Level: <#ffffff><!italic>%level%'
spawnable: '<#bfbfbf>Spawnable Entities: <#ffff00-#ff8000>%spawnable%'
page:
current: <#00ffff>;Page %page%
next: <#ff8000>Next Page
previous: <#ff8000>;Previous Page
permission: <#ff8000>;Previous Page
Prices:
experience:
insufficient: Not enough experience!
type:
experience:
amount: '%amount% Experience'
levels:
insufficient: Not enough experience levels!
amount: '%amount% Experience Levels'
material:
insufficient: Not enough materials!
amount: '%amount% × %material%'
economy:
insufficient: Insufficient funds!
amount: $%amount%
flare-tokens:
insufficient: Insufficient tokens!
amount: '%amount% Tokens'
insufficient: <#800000>(!) <#ff8000>%insufficient% <#bfbfbf>[Missing %price%]
Holograms:
empty:
single: <#ff8000><Empty> <#bfffff-#00ffff>Spawner
multiple: <#ffff00>%stack% <#bfbfbf>× <#ff8000><Empty> <#bfffff-#00ffff>Spawner
regular:
single: <#bfffff-#00ffff>%name% Spawner
multiple: <#ffff00>%stack% <#bfbfbf>× <#bfffff-#00ffff>%name% Spawner
warning: <#ffff00>( <#800000>!!! <#ffff00>)
Shop-buy:
name: <#000000>Spawner Shop <#808080>(<#ff8000>%page_current%<#808080>/<#ff8000>%page_total%<#808080>)
items:
page:
current: <#00ffff>;Page %page%
next: <#ff8000>Next Page
previous: <#ff8000>;Previous Page
spawner:
name: <#bfffff-#00ffff>Spawner <#ffff00-#ffaa00>(%type%)
price: '<#ffffff>;Price: <#00bf00><!italic>%price%'
purchase:
first: <#bfbfbf>Left-click to purchase %amount%
second: <#bfbfbf>Right-click to purchase %amount%
third: <#bfbfbf>Shift-left-click to purchase %amount%
all: <#bfbfbf>Shift-right-click to purchase maximum
purchase:
success: <#008000>(!) <#00ffff>;Purchased <#ffff00-#ffaa00>%amount% × %type%<#00ffff>
Spawner(s)!
permission:
opening: <#800000>(!) <#ff8000>You do not have a permission to open this!
purchase: <#800000>(!) <#ff8000>You do not have a permission to purchase this!
Shop-sell:
name: <#000000>Spawners Selling
accept: <#00ff00>Sell
cancel: <#ff0000>Close
items:
selling:
name: '<#00ffff>Selling for:'
price: <#bfbfbf>- <#00bf00>%price%
selling:
success: '<#008000>(!) <#00ffff>Successfully sold spawners for:'
empty: <#800000>(!) <#ff8000>Nothing to sell!
unable: <#800000>(!) <#ff8000>Unable to sell that!
disabled: <#800000>(!) <#008080>Spawner shop has been disabled!
permission:
opening: <#800000>(!) <#ff8000>You do not have a permission to open this!
selling: <#800000>(!) <#ff8000>You do not have a permission to sell this!
Shop-select:
name: <#000000>Spawners Selling
buy-shop: <#00ffff>Click to purchase spawners
sell-shop: <#00ffff>Click to sell spawners
permission:
opening: <#800000>(!) <#ff8000>You do not have a permission to open this!
Inventory:
insufficient-space: <#800000>(!) <#ff8000>You do not have enough space in your inventory!
Items:
spawner-drop:
alert: <#00ffff>You have <#ffff00>%seconds% seconds <#00ffff>to take your spawner
items! <#ffffff>(click or /spawnerdrops)
cleared: <#800000>(!) <#ff8000>Your spawner drops disappeared, was not taken in
time!
try-breaking: <#800000>(!) <#ff8000>Cannot break spawners while you have not taken
previously dropped items!
empty: <#800000>(!) <#ff8000>No items to give!
Spawners:
placing:
permission: <#800000>(!) <#ff8000>You do not have a permission to place this!
breaking:
success: <#00ff00>(!) <#00ffff>Spawner successfully mined!
failure: <#800000>(!) <#008080>Spawner failed to mine!
permission: <#800000>(!) <#ff8000>You do not have a permission to break this!
stacking:
stacked:
infinite: <#008000>(!) <#00ffff>Spawners have been stacked! <#ffff00>(%stack%
Stacked)
finite: <#008000>(!) <#00ffff>Spawners have been stacked! <#ffff00>(%stack%/%limit%
Stacked)
unequal-spawner: <#800000>(!) <#ff8000>Spawners must be the same to stack!
limit-reached: <#800000>(!) <#ff8000>This spawner has reached its stacking limit!
nearby:
none-match: <#800000>(!) <#ff8000>Unable to find any nearby spawner to stack
to that matches!
permission: <#800000>(!) <#ff8000>You do not have a permission to stack this!
chunks:
limit-reached: <#800000>(!) <#ff8000>This chunk has reached its spawner limit!
ownership:
limit:
place: <#008000>(!) <#00ffff>Spawner placed <#ff8000>(<#ffff00>%placed%<#ff8000>/<#ffff00>%limit%<#ff8000>)
reached: <#800000>(!) <#ff8000>You have reach your spawner limit! <#bfbfbf>(%limit%)
stacking:
warning: <#800000>(!) <#ff8000>You cannot stack a spawner that you do not own!
breaking:
warning: <#800000>(!) <#ff8000>You cannot break a spawner that you do not own!
upgrading:
warning: <#800000>(!) <#ff8000>You cannot upgrade a spawner that you do not
own!
opening:
warning: <#800000>(!) <#ff8000>You cannot open a spawner that you do not own!
changing:
warning: <#800000>(!) <#ff8000>You cannot change a spawner that you do not own!
show-owner: <#008000>(!) <#ffff00>This spawner is owner by <#00ffff>%player%
natural:
changing:
warning: <#800000>(!) <#ff8000>You cannot change a natural spawner!
breaking:
warning: <#800000>(!) <#ff8000>You cannot break a natural spawner!
stacking:
warning: <#800000>(!) <#ff8000>You cannot stack a natural spawner!
opening:
warning: <#800000>(!) <#ff8000>You cannot open a natural spawner!
upgrading:
warning: <#800000>(!) <#ff8000>You cannot upgrade a natural spawner!
changing:
type-changed: <#008000>(!) <#00ffff>Spawner type set to <#ffff00>%type%
same-type: <#800000>(!) <#ff8000>You cannot set the same entity type!
dany:
from: <#800000>(!) <#ff8000>You cannot change this entity type spawner!
to: <#800000>(!) <#ff8000>You cannot set this entity type!
permission: <#800000>(!) <#ff8000>You do not have a permission to use this!
eggs:
insufficient: <#800000>(!) <#ff8000>Not enough spawn eggs <#bfbfbf>(Requires
%required%)
charges:
lose-by-stacking: <#800000>(!) <#ff8000>Lost <#ffff00>%charges% charge(s) <#ff8000>when
stacking!
upgrades:
disabled: <#800000>(!) <#ff8000>You cannot upgrade this!
permission:
opening: <#800000>(!) <#ff8000>You do not have a permission to open this!
purchase: <#800000>(!) <#ff8000>You do not have a permission to upgrade this!
empty:
disabled: <#800000>(!) <#008080>Empty spawners are disabled!
try-open: <#800000>(!) <#008080>Cannot open empty spawners!
hand-full: <#800000>(!) <#008080>You must have an empty hand to remove spawner
egg(s)!
verify-removing:
first: <#ff8000>(!) <#ffff00>Left click to verify removing eggs from this spawner!
try-again: <#800000>(!) <#008080>You first have to sneak and right click the
empty spawner!
view:
empty: <#800000>(!) <#008080>Nothing to view!
disabled: <#800000>(!) <#008080>Spawner viewing is disabled!
give:
success: <#008000>(!) <#008080>Added <#00ffff>%amount% <#008080>× <#00ffff>%type%
Spawner <#008080>to your inventory!
success-single: <#008000>(!) <#008080>Added <#00ffff>%type% Spawner <#008080>to
your inventory!
Locations:
header: '<#00ffff>You have placed %count% spawner(s) at:'
world: ' <#808080>(%world%)'
position: <#ff0080>%index%. <#c4c4c4>%x%, %y%, %z%
none-owned: <#ff8000>You do not own any spawners!
Trusted:
help:
primary:
- '<#00ff80>Usage: <#80ffff>/spawnertrust'
- ' <#80ffff>add [player] <#cccccc>- add trusted player'
- ' <#80ffff>remove [player] <#cccccc>- remove trusted player'
- ' <#80ffff>clear <#cccccc>- remove all trusted players'
- ' <#80ffff>view <#cccccc>- view all trusted players'
add: '<#00ff80>Usage: <#80ffff>/spawnertrust add [player]'
remove: '<#00ff80>Usage: <#80ffff>/spawnertrust remove [player]'
info:
unknow-player: <#ff0000>Unknown player!
already-trusted: <#ff8000>You already trust this player!
not-trusted: <#ff8000>You already do not trust this player!
empty: <#ff8000>You do not trust any players!
added: <#00ffff>Added this player to your trust list!
removed: <#00ffff>Removed this player from your trust list!
cleared: <#00ffff>Removed %count% player(s) from your trust list!
header: '<#00ffff>You have %count% player(s) in your trust list:'
player: <#ff0080>%index%. <#c4c4c4>%player%
Entities:
name:
ALLAY: Allay
ARMOR_STAND: Armor Stand
AXOLOTL: Axolotl
BAT: Bat
BEE: Bee
BLAZE: Blaze
BOAT: Boat
CAMEL: Camel
CAT: Cat
CAVE_SPIDER: Cave Spider
CHEST_BOAT: Boat with Chest
CHICKEN: Chicken
COD: Cod
COW: Cow
CREEPER: Creeper
DOLPHIN: Dolphin
DONKEY: Donkey
DROWNED: Drowned
ELDER_GUARDIAN: Elder Guardian
ENDERMAN: Enderman
ENDERMITE: Endermite
ENDER_DRAGON: Ender Dragon
EVOKER: Evoker
EXPERIENCE_BOTTLE: Experience Bottle
EXPERIENCE_ORB: Experience Orb
FOX: Fox
FROG: Frog
GHAST: Ghast
GIANT: Giant
GLOW_SQUID: Glow Squid
GOAT: Goat
GUARDIAN: Guardian
HOGLIN: Hoglin
HORSE: Horse
HUSK: Husk
ILLUSIONER: Illusioner
IRON_GOLEM: Iron Golem
LLAMA: Llama
MAGMA_CUBE: Magma Cube
MINECART: Minecart
MINECART_CHEST: Minecart with Chest
MINECART_COMMAND: Minecart with Command Block
MINECART_FURNACE: Minecart with Furnace
MINECART_HOPPER: Minecart with Hopper
MINECART_SPAWNER: Minecart with Spawner
MINECART_TNT: Minecart with TNT
MULE: Mule
MUSHROOM_COW: Mushroom Cow
OCELOT: Ocelot
PANDA: Panda
PARROT: Parrot
PHANTOM: Phantom
PIG: Pig
PIGLIN: Piglin
PIGLIN_BRUTE: Piglin Brute
PILLAGER: Pillager
POLAR_BEAR: Polar Bear
PUFFERFISH: Pufferfish
RABBIT: Rabbit
RAVAGER: Ravager
SALMON: Salmon
SHEEP: Sheep
SHULKER: Shulker
SILVERFISH: Silverfish
SKELETON: Skeleton
SKELETON_HORSE: Skeleton Horse
SLIME: Slime
SNIFFER: Sniffer
SNOWMAN: Snowman
SPIDER: Spider
SQUID: Squid
STRAY: Stray
STRIDER: Strider
TADPOLE: Tadpole
TRADER_LLAMA: Trader Llama
TROPICAL_FISH: Tropical Fish
TURTLE: Turtle
VEX: Vex
VILLAGER: Villager
VINDICATOR: Vindicator
WANDERING_TRADER: Wandering Trader
WARDEN: Warden
WITCH: Witch
WITHER: Wither
WITHER_SKELETON: Wither Skeleton
WOLF: Wolf
ZOGLIN: Zoglin
ZOMBIE: Zombie
ZOMBIE_HORSE: Zombie Horse
ZOMBIE_VILLAGER: Zombie Villager
ZOMBIFIED_PIGLIN: Zombified Piglin
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